The formula of the zenithal view has already been shown to fit perfectly with action games and, more specifically, with futuristic shooters. In this case has been introduced in another game of the saga Halo, which has many unconditional fans who at first reneged on this title.
At first it's hard to see all the Halo: Spartan Strike scenes from above because the saga has always been considered FPS, but after a first phase of adaptation you'll begin to enjoy as never before confronting all the enemies of the scenarios with the various weapons and vehicles that are available.
The tactic will have to be changed depending on the type of situation you have to face. The control system is much more intuitive than the first-person shooters, since everything has been simplified to the maximum.
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